指令 | 介绍 |
---|---|
/bd reload | 重新读取配置文件 |
/bd set [名称] | 创建一个自定义房间模板 |
/bd tsl | 读取模板的队伍数据与商店物品数据 |
/bd see | 查看加载的房间 |
/bd close [名称] | 关闭房间 |
/bd end | 停止模板预设 |
/bw | 进入游戏GUI |
/bw join [名称] | 加入游戏房间 |
/bw quit | 离开游戏房间 |
/bws [你要说的内容] | 发送游戏房间内全体消息 |
# 插件提示的前缀
title: "&f[&a起床战争&f]"
# 是否保存玩家背包
save-playerInventory: true
# 商店界面
# auto 自动适配
# packet 强制GUI菜单
# ui 强制箱子界面
shop-ui: auto
game-logo: "&l&cB&6e&ed&aW&ba&9r"
# 加入游戏的菜单设计
join-menu:
# 自定义名称 可乱填
cw:
buttonImg:
type: "path"
path: "textures/ui/icon_recipe_item"
rooms:
# 房间名称
- 测试房间
world: ""
roomMoney: "default"
gameTime: 1200
fireballKnockBack: 0.6
tntKnockBack: 0.6
callbackY: 17
hasWatch: true
killItem: 0.5
# 是否启用饥饿值掉落
enable-food: false
#times:
# bedbreak: 120
waitTime: 120
ui: auto
entity:
team: 15
item: 15
# 快速搭路
fast-place: true
# 快速搭路放置方块数量
fast-place-count: 5
# 装备无限耐久
inventory-unbreakable: true
max-player-waitTime: 20
minPlayerSize: 4
maxPlayerSize: 16
teamSpawn: {}
itemSpawn: {}
waitPosition: ""
ban-command: []
QuitRoom: []
AutomaticNextRound: true
victoryCmd: []
defeatCmd: []
minutesExp: 25
deathIcon: 20
floatSpawnPos: []
# TNT的伤害
tntDamage: 8
# TNT爆炸时间(秒)
tntExplodeTime: 5
auto-display-floattext:
enable: true
text: "{item} &r生成点\n剩余时间: &a {time} &r"
# 资源点展示的浮空字
# 格式: 货币所在位置0是第一个:皮肤名称
display-floatBlock:
"2": "diamond"
"3": "emerald"
# 启用掉落物均分
enable-item-Equal: false
# 启用掉落物显示
display-item-name: false
# 游戏kb设置 使用独立的算法
kb-setting:
enable: false
force: 0.4
speed: 0.5
motionY: 0.1
roomStartMessage:
- "&a■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■"
- "&f起床战争"
- "&e"
- "&e保护你的床并摧毁敌人的床。收集铜锭,金锭,钻石和绿宝石"
- "&e来升级,使自身和队伍变得更强"
- "&a■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■"
custom:
# 自定义头部显示。
# {team}: 队伍名称(包含颜色)
# {color}: 队伍的颜色符号
# {name}: 玩家名称
# {health}: 玩家当前血量
# {maxhealth}: 玩家最大血量
namedtag:
enable: true
text: "&7[{team}&7] {color}{name} \n&c❤&7 {health}"
# 床保护机制
protected-bed:
enable: false
blockList:
- "5"
- "35"
- "20"
# 货币
money:
# 货币名称
- name: "铜锭"
# 仅用作显示名称
customName: "&4铜锭"
item: "336:0"
exp: 1.0
# 货币名称
- name: "金锭"
# 仅用作显示名称
customName: "&e金锭"
item: "266:0"
exp: 5.0
# 货币名称
- name: "钻石"
# 仅用作显示名称
customName: "&b钻石"
item: "264:0"
exp: 10.0
- name: "绿宝石"
# 仅用作显示名称
customName: "&a绿宝石"
item: "388:0"
exp: 20.0
# 特殊物品
nbtItem:
"简易平台":
customName: "&e短暂的平台"
lore: []
item: "341:0"
"快速回城":
customName: "&e迅速返回出生点"
lore: []
item: "288:0"
"线":
customName: "&e3*3蜘蛛网"
lore: []
item: "287:0"
"指南针":
customName: "&e指向最近的玩家"
lore: []
item: "345:0"
"护卫":
customName: "&e生成铁傀儡"
lore: []
item: "383:10"
"火球":
customName: "&e烈焰弹"
lore: []
item: "385:0"
# 武器
weapon:
- id: "272:0"
name: ""
ench: ""
money: "铜锭x4"
- id: "267:0"
name: ""
ench: ""
money: "金锭x7"
- id: "276:0"
name: ""
ench: ""
money: "绿宝石x2"
- id: "280:0"
name: "爷爷的拐杖"
ench: "12:1"
money: "铜锭x2"
armor:
- id: "304:0"
name: ""
ench: ""
money: "铜锭x20"
- id: "305:0"
name: ""
ench: ""
money: "铜锭x20"
- id: "308:0"
name: ""
ench: ""
money: "金锭x10"
- id: "309:0"
name: ""
ench: ""
money: "金锭x10"
- id: "312:0"
name: ""
ench: ""
money: "绿宝石x12"
- id: "313:0"
name: ""
ench: ""
money: "绿宝石x12"
bow:
- id: "261:0"
name: ""
ench: ""
money: "金锭x7"
- id: "261:0"
name: ""
ench: "22:0"
money: "金锭x12"
- id: "261:0"
name: ""
ench: "22:0-21:1"
money: "金锭x20"
- id: "262:0:8"
name: ""
ench: ""
money: "金锭x2"
block:
- id: "35:0:16"
name: ""
ench: ""
money: "铜锭x8"
- id: "5:0"
name: ""
ench: ""
money: "铜锭x8"
- id: "24:2:4"
name: ""
ench: ""
money: "铜锭x16"
- id: "121:0:4"
name: ""
ench: ""
money: "金锭x4"
- id: "49:0:4"
name: ""
ench: ""
money: "绿宝石x8"
food:
- id: "320:0:8"
name: ""
ench: ""
money: "铜锭x16"
- id: "322:0"
name: ""
ench: ""
money: "金锭x2"
tools:
- id: "275:0"
name: ""
ench: ""
money: "铜锭x16"
- id: "274:0"
name: ""
ench: ""
money: "铜锭x32"
- id: "258:0"
name: ""
ench: ""
money: "金锭x2"
- id: "257:0"
name: ""
ench: ""
money: "金锭x10"
- id: "359:0"
name: ""
ench: ""
money: "铜锭x10"
items:
- id: "46:0"
name: ""
ench: ""
money: "铜锭x32"
- id: "130:0"
name: ""
ench: ""
money: "金锭x6"
- id: "368:0"
name: ""
ench: ""
money: "绿宝石x2"
- id: "65:0:4"
name: ""
ench: ""
money: "金锭x10"
- id: "火球"
name: ""
ench: ""
money: "铜锭x32"
- id: "简易平台"
name: ""
ench: ""
money: "金锭x5"
- id: "快速回城"
name: ""
ench: ""
money: "金锭x10"
- id: "指南针"
name: ""
ench: ""
money: "绿宝石x5"
- id: "线"
name: ""
ench: ""
money: "金锭x8"
- id: "护卫"
name: ""
ench: ""
money: "铜锭x128"
effect:
- id: "438:23"
name: ""
ench: ""
money: "绿宝石x1"
- id: "438:21"
name: ""
ench: ""
money: "绿宝石x1"
- id: "438:28"
name: ""
ench: ""
money: "绿宝石x1"
- id: "373:7"
name: ""
ench: ""
money: "绿宝石x1"
- id: "373:21"
name: ""
ench: ""
money: "绿宝石x1"
- id: "373:11"
name: ""
ench: ""
money: "绿宝石x1"
- id: "373:16"
name: ""
ench: ""
money: "绿宝石x1"
- id: "373:31"
name: ""
ench: ""
money: "绿宝石x1"
effects:
- id: 10
name: "治疗"
disPlay: "138:0"
maxLevel: 1
money: "钻石x1"
- id: 3
name: "急迫"
disPlay: "285:0"
maxLevel: 1
money: "钻石x1"
enchants:
- id: 0
name: "保护"
disPlay: "311:0"
maxLevel: 3
money: "钻石x5"
- id: 9
name: "锋利"
disPlay: "276:0"
maxLevel: 3
money: "钻石x5"
- id: 15
name: "效率"
disPlay: "278:0"
maxLevel: 3
money: "钻石x5"
trap:
- id: 0
name: "陷阱"
maxLevel: 1
disPlay: "69:0"
money: "钻石x2"
# 事件控制
# 事件按照先后顺序执行
# 上一个事件完成之前,下个事件不会执行 直到事件全部完成才开始游戏时间
# value 数值在 time 类型中为tick时间 20 tick 为 1 秒
# eventTime 为事件倒计时 单位为秒
eventLists:
- type: "custom"
display: "升级"
eventTime: 220
value: "foreach:0-4"
# 整局游戏中的事件
# 跟 events 列表联动
# 这里的事件不直接参与游戏内 但是会保存在游戏内
# 通过自定义事件调用
# value 数值在 time 类型中为tick时间 20 tick 为 1 秒
# eventTime 为事件倒计时 单位为秒
eventLists:
- type: "time"
display: "钻石生成点 II 级"
eventTime: 220
value: "钻石:400"
- type: "time"
display: "钻石生成点 III 级"
eventTime: 260
value: "钻石:300"
- type: "time"
display: "绿宝石生成点 II 级"
eventTime: 280
value: "绿宝石:500"
- type: "time"
display: "绿宝石生成点 III 级"
eventTime: 300
value: "绿宝石:400"
- type: "break"
display: "床破坏"
eventTime: 330
执行/bd set 房间名称 开始预设模板 (请注意不要出错,不然只能执行/bd cancel重置了) | ||
根据提示去自定义设置内容 | 预设完成后找到生成的team.yml文件修改团队信息并执行 | /bd tsl 重载团队数据 |
之后执行/bd set 预设好物品的生成点数量,之后执行/bd即可开始房间的配置 注意: 在设置的时候请不要出错,不然只能/bd cancel重置标志位。队伍的商店出生点顺序为team.yml 配置文件的顺序,请根据顺序进行设置操作。 |
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命令NPC插件
命令:
- 支持4D皮肤
- 支持自定义实体(需要与材质包配合在客户端添加实体)
- 支持自定义手持物品/盔甲
- 支持观察玩家
- 支持表情符号
- 支持自定义点击命令(玩家权限、操作权限、控制台权限)和消息
- 支持设置路径(NPC将根据设置的路径点自动移动)
- 支持对话(可用于介绍信息/RPG对话及其他功能)
- 支持就地旋转功能(如显示皮肤/模型)
- 支持使用GUI配置游戏中90%的功能
/rsnpc 打开 GUI
/rsnpc create <NPC 名称> 在当前位置创建 NPC
/rsnpc delete <NPC 名称> 移除 NPC
/rsnpc addroute <NPC 名称> 将当前位置添加到 NPC 路径
/rsnpc reload 重新加载 NPC...
使用方法:
- 解压压缩包
- 运行AutoSetJavaEnvironmentVariables.bat即可
使用效果:
[MD]# CoinsAPI-NK
CoinsAPI for Nukkit
# 指令
指令 | 描述 | 使用权限
--- | --- | ---
`/setcoin` | 设置玩家硬币数量 | op
`/addcoin` | 添加硬币给玩家 | op
`/reducecoin` | 扣除玩家硬币 | op
`/seecoin` | 查看玩家硬币数量 | all
`/mycoin` | 查看我的硬币数量 | all
# 仓库
```xml
<repositories>
<repository>
<id>jitpack.io</id>
<url>https://jitpack.io</url>
</repository>
</repositories>
```
# 依赖
```xml
<dependency>
<groupId>com.github.angga7togk</groupId>...[/MD]